Outcomes from consumer and community consultation

Learn more about RECOVER's consumer and community involvement activities. 

5. Modification of the Pain ROADMAP app for young people

 

 

 

 

 

Aim of research

To modify the original Pain ROADMAP app to ensure the app is engaging and suitable for younger populations (i.e. young adults and adolescents).

Pain ROADMAP is a mobile app to help people with chronic pain. Learn more about the original Pain ROADMAP here.

Consumer involvement activity

We formed a working group with expert pain clinicians around Australia. The working group had representation from the following organisations: 

  • Perth Children’s Hospital
  • Queensland Children’s Hospital
  • SKIP
  • The Royal Children’s Hospital Melbourne
  • St Vincent’s Brisbane
  • Tess Cramond Pain and Research Centre
  • The Australian e-Health Research Centre, CSIRO
  • RECOVER Injury Research Centre, The University of Queensland

Consumer suggestions

  • Wanted the option of measuring zones of regulation as opposed to pain
  • Wanted to make most app features optional (e.g. measuring opioid intake)
  • Wanted to gamify the app but requested that non-immersive gaming be used
  • Agreed that game needed to suitable for different ages and gender neutral
  • Wanted pain education built into the app

Outcome from consultation

  • Modifications made to the original Pain ROADMAP app settings and widgets to accommodate consumer recommendations 
  • Pain education chatbot (Qwerty) created and added as an app feature 
  • Original Pain ROADMAP app gamified by drawing on existing gamified pain monitoring apps, population video games from the past and recommendations from the consumer working work. A demonstration of the final version of the Pain ROADMAP app game can be viewed in the video below.

Pain ROADMAP app game demonstration

Watch a video on the case of Ebony Shadows (YouTube 3:05)